Create Pull Request
| Date | Scan | Status | Result |
|---|---|---|---|
| 2025-08-17 00:01 | #83 | cancelled |
Clean
|
| 2025-07-13 21:37 | #48 | completed |
Biased
|
| 2025-07-12 23:44 | #41 | cancelled |
Biased
|
RenderingSession currentSession = ...; GraphicsBindingOpenXrD3d11 openXrBinding = (currentSession.GraphicsBinding as GraphicsBindingOpenXrD3d11); openXrBinding.BlitRemoteFrame();
RemoteRenderingInitialization managerInit = new RemoteRenderingInitialization(); managerInit.GraphicsApi = GraphicsApiType.OpenXrD3D11; managerInit.ConnectionType = ConnectionType.General; managerInit.Right = ///... RemoteManagerStatic.StartupRemoteRendering(managerInit);
RemoteRenderingInitialization managerInit; managerInit.GraphicsApi = GraphicsApiType::OpenXrD3D11; managerInit.ConnectionType = ConnectionType::General; managerInit.Right = ///... StartupRemoteRendering(managerInit); // static function in namespace Microsoft::Azure::RemoteRendering
RenderingSession currentSession = ...;
ulong space = ...; // XrSpace cast to ulong
GraphicsBindingOpenXrD3d11 openXrBinding = (currentSession.GraphicsBinding as GraphicsBindingOpenXrD3d11);
if (openXrBinding.UpdateAppSpace(space) == Result.Success)
{
...
}
ApiHandle<RenderingSession> currentSession = ...;
XrSpace space = ...;
ApiHandle<GraphicsBindingOpenXrD3d11> openXrBinding = currentSession->GetGraphicsBinding().as<GraphicsBindingOpenXrD3d11>();
#ifdef _M_ARM64
if (openXrBinding->UpdateAppSpace(reinterpret_cast<uint64_t>(space)) == Result::Success)
#else
if (openXrBinding->UpdateAppSpace(space) == Result::Success)
#endif
{
...
}
ApiHandle<RenderingSession> currentSession = ...; ApiHandle<GraphicsBindingOpenXrD3d11> openXrBinding = currentSession->GetGraphicsBinding().as<GraphicsBindingOpenXrD3d11>(); openXrBinding->BlitRemoteFrame();
RenderingSession currentSession = ...;
IntPtr ptr = ...; // native pointer to ISpatialCoordinateSystem
GraphicsBindingWmrD3d11 wmrBinding = (currentSession.GraphicsBinding as GraphicsBindingWmrD3d11);
if (wmrBinding.UpdateUserCoordinateSystem(ptr) == Result.Success)
{
...
}
ApiHandle<RenderingSession> currentSession = ...;
void* ptr = ...; // native pointer to ISpatialCoordinateSystem
ApiHandle<GraphicsBindingWmrD3d11> wmrBinding = currentSession->GetGraphicsBinding().as<GraphicsBindingWmrD3d11>();
if (wmrBinding->UpdateUserCoordinateSystem(ptr) == Result::Success)
{
...
}
RenderingSession currentSession = ...; GraphicsBindingWmrD3d11 wmrBinding = (currentSession.GraphicsBinding as GraphicsBindingWmrD3d11); wmrBinding.BlitRemoteFrame();
ApiHandle<RenderingSession> currentSession = ...; ApiHandle<GraphicsBindingWmrD3d11> wmrBinding = currentSession->GetGraphicsBinding().as<GraphicsBindingWmrD3d11>(); wmrBinding->BlitRemoteFrame();
RenderingSession currentSession = ...; IntPtr d3dDevice = ...; // native pointer to ID3D11Device IntPtr color = ...; // native pointer to ID3D11Texture2D IntPtr depth = ...; // native pointer to ID3D11Texture2D float refreshRate = 60.0f; // Monitor refresh rate up to 60hz. bool flipBlitRemoteFrameTextureVertically = false; bool flipReprojectTextureVertically = false; bool stereoscopicRendering = false; GraphicsBindingSimD3d11 simBinding = (currentSession.GraphicsBinding as GraphicsBindingSimD3d11); simBinding.InitSimulation(d3dDevice, depth, color, refreshRate, flipBlitRemoteFrameTextureVertically, flipReprojectTextureVertically, stereoscopicRendering);
ApiHandle<RenderingSession> currentSession = ...; void* d3dDevice = ...; // native pointer to ID3D11Device void* color = ...; // native pointer to ID3D11Texture2D void* depth = ...; // native pointer to ID3D11Texture2D float refreshRate = 60.0f; // Monitor refresh rate up to 60hz. bool flipBlitRemoteFrameTextureVertically = false; bool flipReprojectTextureVertically = false; bool stereoscopicRendering = false; ApiHandle<GraphicsBindingSimD3d11> simBinding = currentSession->GetGraphicsBinding().as<GraphicsBindingSimD3d11>(); simBinding->InitSimulation(d3dDevice, depth, color, refreshRate, flipBlitRemoteFrameTextureVertically, flipReprojectTextureVertically, stereoscopicRendering);
RenderingSession currentSession = ...;
GraphicsBindingSimD3d11 simBinding = (currentSession.GraphicsBinding as GraphicsBindingSimD3d11);
SimulationUpdateParameters updateParameters = new SimulationUpdateParameters();
// Fill out camera data with current camera data
// (see "Simulation Update structures" section below)
...
SimulationUpdateResult updateResult = new SimulationUpdateResult();
simBinding.Update(updateParameters, out updateResult);
// Is the frame data valid?
if (updateResult.FrameId != 0)
{
// Bind proxy render target
simBinding.BlitRemoteFrameToProxy();
// Use proxy camera data to render local content
...
// Bind back buffer
simBinding.ReprojectProxy();
}
else
{
// Bind back buffer
// Use current camera data to render local content
...
}
ApiHandle<RenderingSession> currentSession;
ApiHandle<GraphicsBindingSimD3d11> simBinding = currentSession->GetGraphicsBinding().as<GraphicsBindingSimD3d11>();
SimulationUpdateParameters updateParameters;
// Fill out camera data with current camera data
// (see "Simulation Update structures" section below)
...
SimulationUpdateResult updateResult;
simBinding->Update(updateParameters, &updateResult);
// Is the frame data valid?
if (updateResult.FrameId != 0)
{
// Bind proxy render target
simBinding->BlitRemoteFrameToProxy();
// Use proxy camera data to render local content
...
// Bind back buffer
simBinding->ReprojectProxy();
}
else
{
// Bind back buffer
// Use current camera data to render local content
...
}