About This Page
This page is part of the Azure documentation. It contains code examples and configuration instructions for working with Azure services.
Bias Analysis
Bias Types:
⚠️
windows_first
⚠️
windows_tools
⚠️
missing_linux_example
Summary:
The documentation page demonstrates a Windows bias by focusing exclusively on Windows Mixed Reality (WMR), Windows-specific APIs, and Direct3D (D3D11) graphics bindings. All examples and configuration instructions are tailored to Windows environments, with no mention of Linux or cross-platform alternatives. There are no Linux-specific instructions, tools, or code samples, and Windows terminology and tools are presented as the default or only option.
Recommendations:
- Add equivalent instructions and examples for Linux platforms, including how to configure LSR modes and pose modes in Unity and native applications on Linux.
- Reference cross-platform APIs (such as Vulkan or OpenGL) alongside Direct3D, and provide code samples for these APIs where possible.
- Mention and document any differences or limitations when using LSR features on Linux, including supported hardware and drivers.
- Clarify whether the described features are Windows-only or if there is Linux support, and if not, provide a roadmap or alternatives for Linux users.
- Ensure terminology and instructions are inclusive of both Windows and Linux users, avoiding Windows-specific paths, tools, or settings as the default.
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