This page contains Windows bias

About This Page

This page is part of the Azure documentation. It contains code examples and configuration instructions for working with Azure services.

Bias Analysis

Bias Types:
⚠️ windows_first
⚠️ windows_tools
⚠️ missing_linux_example
Summary:
The documentation demonstrates a Windows bias by focusing exclusively on Windows Mixed Reality (WMR), Windows-specific APIs, and Direct3D (D3D11) graphics bindings. All examples and configuration steps reference Windows tools and patterns, with no mention of Linux or cross-platform equivalents. There are no Linux-specific instructions, examples, or references to Linux-compatible graphics APIs (such as Vulkan or OpenGL), and the documentation assumes a Windows development environment.
Recommendations:
  • Add equivalent instructions and examples for Linux platforms, including how to configure LSR modes in Unity and native applications using Linux-supported graphics APIs (e.g., Vulkan, OpenGL).
  • Reference cross-platform or Linux-compatible XR runtimes and SDKs, such as Monado or SteamVR, where applicable.
  • Provide code samples and configuration steps that work on Linux, or explicitly state platform limitations if certain features are Windows-only.
  • Avoid using Windows-specific terminology (e.g., WMR, D3D11) as the default; instead, present cross-platform options first or in parallel.
  • Include a section outlining platform support and any differences in feature availability or setup between Windows and Linux.
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Scan History

Date Scan ID Status Bias Status
2025-08-17 00:01 #83 in_progress ✅ Clean
2025-07-13 21:37 #48 completed ❌ Biased
2025-07-12 23:44 #41 in_progress ❌ Biased

Flagged Code Snippets