About This Page
This page is part of the Azure documentation. It contains code examples and configuration instructions for working with Azure services.
Bias Analysis
Bias Types:
⚠️
windows_first
⚠️
windows_tools
⚠️
missing_linux_example
Summary:
The documentation demonstrates a Windows bias by focusing exclusively on Windows Mixed Reality (WMR), Windows-specific APIs, and Direct3D (D3D11) graphics bindings. All examples and configuration steps reference Windows tools and patterns, with no mention of Linux or cross-platform equivalents. There are no Linux-specific instructions, examples, or references to Linux-compatible graphics APIs (such as Vulkan or OpenGL), and the documentation assumes a Windows development environment.
Recommendations:
- Add equivalent instructions and examples for Linux platforms, including how to configure LSR modes in Unity and native applications using Linux-supported graphics APIs (e.g., Vulkan, OpenGL).
- Reference cross-platform or Linux-compatible XR runtimes and SDKs, such as Monado or SteamVR, where applicable.
- Provide code samples and configuration steps that work on Linux, or explicitly state platform limitations if certain features are Windows-only.
- Avoid using Windows-specific terminology (e.g., WMR, D3D11) as the default; instead, present cross-platform options first or in parallel.
- Include a section outlining platform support and any differences in feature availability or setup between Windows and Linux.
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