Detected Bias Types
Windows First
🔧
Windows Tools
Missing Linux Example
Summary
The documentation is heavily oriented towards Windows and Microsoft-specific technologies. All code samples and API references assume the use of Direct3D 11 (D3D11), Windows Mixed Reality, and HoloLens 2, with no mention of Linux or cross-platform alternatives. There are no examples or guidance for using OpenGL, Vulkan, or Linux-based systems, nor any mention of how to set up or use Azure Remote Rendering on non-Windows platforms. The documentation also assumes the use of Windows-specific APIs and tools (e.g., NuGet, ID3D11Device, ISpatialCoordinateSystem), and does not provide parity for Linux users.
Recommendations
- Add explicit information about platform support, including whether Linux is supported and, if not, state this clearly.
- If Linux or cross-platform support is available, provide equivalent examples using OpenGL, Vulkan, or other non-Windows graphics APIs.
- Include setup and usage instructions for Linux environments, including any required dependencies or differences in workflow.
- Mention Linux tools or package managers (e.g., apt, yum) where NuGet is referenced for Windows.
- If only Windows is supported, clarify this at the beginning of the documentation to set user expectations.
- Consider providing a roadmap or guidance for users interested in non-Windows support, or link to relevant community resources.